Computer Science

Computer Science

Postby Typhoon » Thu Jan 26, 2012 5:39 pm

Tip of the hat to DoU:

Demon of Undoing wrote:Here's one to start.

Sebastian Thrun, Mastermind of Stanford’s Free AI Course, Forms Free Education Website

Researcher and professor Sebastian Thrun turned a lot of heads when he headed a bold experiment in online teaching at Stanford University by offering an artificial intelligence course for free. Of the 160,000 enrollees, 23,000 graduated the course with a Stanford University certificate and a head full of computer science knowledge. The experience of teaching a course on such a massive scale apparently left its mark on Thrun as well, who announced today at the Digital Life Design conference that he was leaving Stanford and was heading up a new free education project called Udacity.

Like the Stanford course, Udacity will be focused on computer science courses taught at the university level and free of charge. There are currently two courses available. The first, CS 101: Building a Search Engine, will require no previous knowledge of programming and aims to teach the fundamentals of computer science in seven weeks. It will be taught by Thrun and University of Virginia professor Dave Evans. The second course is a follow up to the Stanford AI course called CS 373: Programming a Robotic Car, and will certainly touch on Thrun’s passion of driverless vehicles.

Damn schools, damn public education and damn your priestly protection of knowledge, Sirs!!!
All the world's a stage.
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Postby Azrael » Fri Oct 19, 2012 8:52 pm

cultivate a white rose
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Re: Computer Science

Postby noddy » Wed Dec 19, 2012 3:35 am

infect your child with computing programming. ... n-for-kids

Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone.

Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.

Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more.

As you strike out on your programming adventure, you'll learn how to:

Use fundamental data structures like lists, tuples, and maps
Organize and reuse your code with functions and modules
Use control structures like loops and conditional statements
Draw shapes and patterns with Python's turtle module
Create games, animations, and other graphical wonders with tkinter
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